//==============================================================================
// Taliyah_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a impact dust large
      }
   }
}
//==============================================================================
define VolleyDustSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka dust
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Taliyah_birthA
				Connect ATTACHPOINT BirthSFX hotspot
	 }
			version
         {
			        VisualGranny Taliyah2_birthB
				Connect ATTACHPOINT BirthSFX hotspot
				Connect hitpointbar BirthSFX hotspot
				tag SpecificSoundSet 0.01 false TaliyahRecallOutroSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Taliyah_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
		DamageLogic 0 75 100
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Taliyah_runA
				}
				version
				{
					VisualGranny Taliyah_runB
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Taliyah_runInjured
				}
			}
		}
		
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Taliyah_bored
         }
			version
         {
			        VisualGranny Taliyah_dance
				tag SpecificSoundSet 0.10 false TaliyahDanceIntro checkVisible
				tag SpecificSoundSet 0.01 false TaliyahDanceIntroSFX checkVisible
				tag SpecificSoundSet 0.50 false TaliyahDanceOutro checkVisible
				tag SpecificSoundSet 0.08 false TaliyahDanceOutroSFX checkVisible
				tag SpecificSoundSet 0.55 false TaliyahDanceOutroSFX checkVisible
         }
			version
         {
			        VisualGranny Taliyah_joke
				tag SpecificSoundSet 0.10 false TaliyahJoke checkVisible
				tag SpecificSoundSet 0.01 false TaliyahJokeSFX checkVisible
	 }
			version
         {
			        VisualGranny Taliyah_laugh
				tag SpecificSoundSet 0.01 false TaliyahLaugh checkVisible
				tag SpecificSoundSet 0.01 false TaliyahLaughSFX checkVisible
	 }
			version
         {
			        VisualGranny TaliyahSmallRock_recall
				tag SpecificSoundSet 0.01 false TaliyahRecallIntroSFX checkVisible
				tag SpecificSoundSet 0.73 false TaliyahRecallOutroSFX checkVisible
    	 }
			version
         {
			        VisualGranny TaliyahBigRock_taunt
				tag SpecificSoundSet 0.01 false TaliyahTauntIntro checkVisible
				tag SpecificSoundSet 0.25 false TaliyahTauntOutro checkVisible
				tag SpecificSoundSet 0.01 false TaliyahTauntSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Taliyah_death
				tag SpecificSoundSet 0.01 false TaliyahDeathSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Taliyah_idle
				length 0.50
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Taliyah_rangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.08 false TaliyahAttackSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Taliyah_rangedAttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.08 false TaliyahAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Taliyah_rangedAttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.12 true   
               tag SpecificSoundSet 0.07 false TaliyahAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Taliyah_rangedAttackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.08 false TaliyahAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny TaliyahLP_rangedAttackE
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.13 true   
               tag SpecificSoundSet 0.08 false TaliyahAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny TaliyahLP_rangedAttackF
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.47 true   
               tag SpecificSoundSet 0.42 false TaliyahAttackSFX checkVisible
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Taliyah3_SeismicMound
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.48 true
	       tag SpecificSoundSet 0.01 false TaliyahGoreSFX checkVisible
	       tag SpecificSoundSet 0.20 false TaliyahSummonMound checkVisible      
               tag SpecificSoundSet 0.40 false TaliyahMoundSpawnSFX checkVisible
	       tag FootstepRight 0.46 true   
               tag FootstepLeft 0.46 true   
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Taliyah4_ThreadedVolley
				Connect ATTACHPOINT VolleyDustSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.08 true
	       tag Attack 0.31 true
	       tag Attack 0.43 true
	       tag Attack 0.55 true
	       tag Attack 0.68 true     
               tag SpecificSoundSet 0.01 false TaliyahThreadedVolleySFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}